Category Archives: Apple

Xcode UI Recordings Vs Unit Testing

Although they may seem familiar and some people tend to confuse them, Xcode UI Testing and Unit Testing differ notably.

Unit Test is the very much Unit Test we all know, since testing techniques are known. You have complete access to the Main Project and you operate its classes and frameworks like you do as a side library. You can write mocks, stubs, etc.

But UI Test is less familiar.

UI testing differs from unit testing in essential ways.

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Big iOS learning classic is back again

The very well-known Stanford University’s course CS193p (Developing Applications for iOS using SwiftUI) formerly using Swift, has been broadcasted again this year.

This is the second time the curse is entirely done in SwiftUI. The course is very similar to last years’ but has some new approaches and updates that might worth repeating.

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Change created by commented code tag in XcodE

Change created by tag in Xcode… Simple TIP!

If you want to change the header commented code tag

//  Created by {my name here} on 8/4/20.
//  Copyright 2020 __{my company name here}__. All rights reserved.

This name and company template is usually filled with your User and Company, the one is set on: System Preferences –> Users & Groups –> Current User

But if you have a different User, like a private or trivial one, regardless, you can change this name and other variables in the file header by creating a property list file called: IDETemplateMacros.plist

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Locate real Watch Icons AssetS

It’s sometime confusing for new developers (or rather new Watch iOS developers) to find exactly where to set the Watch Icons. Well… it’s actually pretty simple.

It may be a bit unclear, because if you use a standard XCode template App, you may find two Assets.xcassets. The first would be under the WatchKit App and the second one under the Watch Kit Extension, usually where you insert your code logic.

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iOS app submission and beta review process TIMES

  • UPDATE JULY 2019

TestFlight review times:

  • First upload build: takes 36h average.
  • Updates: take from 6h to 20h average for Build.

Weekends are off.

Submissions for mobile apps for iOS are subject to approval by Apple’s App Review team, as outlined in the SDK agreement, for basic reliability testing and other analysis, before being published on the App Store.

Applications may still be distributed ad hoc if they are rejected, by the author manually submitting a request to Apple to license the application to individual iPhones, although Apple may withdraw the ability for authors to do this at a later date.

Buddybuild vs Xcode Server best Continuous Integration system. Current pick, security, risks, maintenance

I am currently setting up a Continuous Integration system for a complex iOS project. Ultimately, I came down to these two options, as I want to stay in Apple’s realm.

This is no easy fly question, I have read a lot about the matter, but the evil is on the details, I want to waive all the pros and cons before moving forward and start a complex implementation.

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